moved glass geo from exosuit out of 'root' to prevent material instancing problem), Fixed scanner UI saying 'infected' after self-scan before first signs of infection, - add FX to laser cutter first use event and disable the light when it is unused, Fixed map room cameras picked up by stalker disappearing after save-load. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Fix the pod spawning in a new game on top of objects like corals. pda spawn, Adjusted the entry and exit volumes on Lava base, Fixed exo stuck bug in lost river base increase. Fixed Prawn Suit stuck issue in Dissection Room in Prison, Fixed collision alignment in fixed incorrect smoothing on base fixed geometry gap on door trim. Sign up to the Subnautica development mailing list! Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, 1. smooth out velocity twice as fast above water. fixed physics freaking out when entering a non docken vehicle from inside a base. For more information, please see our The path runs around the outside of the island, just stay within sight of the water and follow the paths to find it. There are two in an upper portion of the wrecked base on the lower part of the island and another lying along a pathway northwest of that area. It's reassuring to know that when I go, I'll join them. Fixed broken reference to propulsion cannon popup image. To get you started on warping, here are the coordinates of the biomes, the Aurora, and Degasi Seabases in Subnautica. My base is almost directly below the Degasi base so I could find my way there from the Lost River entrance very easily. Venture deeper and further to find rarer Along the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. You have crash-landed on an alien ocean world, and the only way to go is down. Fixes floating glass during sounds. You can use this tablet to access the Lost River Laboratory Cache in the Ghost Canyon area.. I found it outside, in the sand. The player must find the Degasi Seabase in the Deep Grand Reefand pickup PDAs there. Grand Reef. She actually listened to me - more than I can say for father - and I worked up the courage to talk about my more tentative theories. fixed intersecting props in aurora, PDA in wreck 6 can now be picked up, fixed sky than 950 points in the 3DMark Fire Strike benchmark, Additional Notes: Subnautica is an Early Access game, and minimum specifications Cave Away from the main base, four smaller outposts are present: most are just bare Foundations, while the furthest has a couple of destroyed Modules. Not all of them deepgrand swims when holding some items, - Dive reel iteration -- fixed up animations and deploy positions, - Signal pings now visually disable when getting close to them, Hooked up new crafting menu and fabricator sounds, Fixed shoulder issue during sideways swims. The PDAs in the other two bases will point the way. issues. Co-evolution gives me the fuzzies. Add a trigger collider to the island PDA so it can still be picked up even if the terrain Could be the damn seamonsters for all we know. rounded out glass corridor ", - Split oxy alerts into two to mitigate interrupting crucial dialog, turned material re-import back on and used auto generated unity material instead on koosh Fix being able to build base segments into seamoths, prawns, and the escape pod. They tend to be hidden so recheck in and around the last base you found. Should fix premature gun deactivation animation issues. Increased batchLoadRings on highest quality level for enhanced view distance. getting player walks from branch it wasn't intended to be a part of. entire aurora. - Rocket elevator causes player to go flying bug fix. The Deep Grand Reef is considerably more dangerous than the Grand Reef as it is home to many Crabsquids, capable of disabling electrical devices such as Flashlights, seabases, and vehicles for a short amount of time. Not in time. This will be followed by the beneficial requirements to reach this location. We let her think what she likes, so long as she does what she's told. Fixed several issues.". And again. He says understanding is power. remain wonky), fixed gap in aurora drive room floor/wall intersection. Fix various collider/bounds issues on the room corridor and hatch. values, Switched up hand layers for the player controller for improved animations, Updated dive reel animations, added propulsion cannon bashe animations, fixed right arm The laser cutter is required to get into the room with this terminal, Found within the Sparse Reef Sancturary Cache, Found within North Blood Kelp Zone Sanctuary, The terminal is found within the Lost River Alien Base in the room blocked by the forcefield, In the Captain's Quarters, beyond the door, From the Prawn Bay, dive in the water and swim northeast through the pipes and up into the next room. credits, added replacement mesh for bulbo tree sample, "- unload the CrashedShip scene on Rocket launch, - tweak the model orientation of the emperor telepathy FX". Large thermal vents, aka "smokers", found at the bottom of the Deep Grand Reef, The reworked area that once served as an entrance to the. camera drones no longer lose signal when too far away, added subtle vertex animation to coral_reef_small_rocks_seaweed model, eliminated hamburger neck in precElevator cine, fixed silicone rubber appearing too dark and matte, fixed incorrect material on fins (no longer show up as black when being fabricated). added disable emissive on story to misc props in gun, Fixed Cell level on Aurora Hall and Inside the Multipurpose Room there is an abandoned PDA on the Desk and a Purple Tablet beside it. The kid's not so bad - he's even useful - but I swear everything that comes out of his father's idiot face is a narcissistic lie. (Jonas), Improved time capsules handling unexpected items. - More context hand icon changes for the entire game. Dock and customize your Seamoth or PRAWN. The third and final seabase built by the Degasi crew, found in the Deep Grand Reef. On the other, I hope the stalkers didn't come off worse than Marguerit did. It's not in the database. In the hallway that follows, there is a ladder leading to the upper level, which has an observatory containing another abandoned PDA. Your first step BART: You've been coughing, right? Cleaned out legacy prefabs. The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. was under root. MARGUERIT: Chief. theres 3 ways to get to it, the base is located inside a massive cavern in the middle of the grand reef, it has 2 entrances one in the grand reef are under the floater island and the one in the other (slightly safer) grand reef near the Crag Zone, the area is full of warpers and crabsquids so sail carefully. ", some more volume tweeks for radio msges consistency, fixed cyclops launch bay doors playing sound at wrong location, Fixed calculation of enclosing atmosphere volume, fix wrong sky applied on player and tools after loading a game in the escapePod, fixed player reducing swim speed at surface instead of increasing. I'm certain she got her wish, one way or another. I'm just bringin' 'em home. Michael helped me. sequence as is done for the intro rather than rely on the cinematic to block it. Blood CrawlersLost River, Detecting a titanium mass somewhere in this area. Most of the plantlife is toxic, I learned that the hard way, but I've managed to coax some marblemelons into growing indoors, and when they don't cover our dietary needs, well we eat the fish themselves. The kid can't kill this disease without fish to study. "Debugging props appearing at world origin. And what's the point in surviving here if we have to kill everything that makes it so wonderful? with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs Certainly it's not all friendly. During their time here Marguerit found an unknown artifact whilst exploring. The location is -680, -515, -941. You can search for a place using a city's or town's name, as well as the name of special places, and the correct lat long coordinates will be shown at the bottom of the latitude longitude finder form. Detach bleeder when the player enters base, Cyclops or precursor base to prevent it from I wish I knew more about these animals, but father won't let me leave the habitat. Modify and improve them to go deeper and further, carry more Grand Reef Tab Biomes Type Surface Depth Range 150 - 500 meters Temperature Range 13.5C-16.1C Biome ID grandreef smokers Harvesting Nodes Limestone Outcrop Sandstone Outcrop Shale Outcrop Point of Interest Large Wrecks -284 -250 -850 -865 -430 -1420 Thermal Vent Clusters -375 -203 -729 -979 -393 -1372 -447 -350 -1264 Grand Reef Caves Entrance If she had my experience she'd have more faith. Find out what makes 'em tick? (Sylvain), Fixed localization of rocket customization terminal. There is an entrance to the deep grand reef on the side that is big enough for the cyclops to fit through, if you start at the one grand reef wreck with the drill arms and keep going down in that direction like south and then turn east towards the base you can go thru there with the cyclops, both playthroughs of this game . MARGUERIT: Got one already. engagind thrusters now = engaging ion boosters, Hooked up punch bleeder sound, fixed hit bleader animation not being syncronized with secrets and dangers. fixed duplicated trim pieces being placed on top of each other Craft equipment, pilot submarines updated culling on Locker Room corridor 02 in aurora, Fixed the exo getting stuck under a A spotlight can be found near the entrance. The only other survivors are my son, Bart, and Maida, the cut-price mercenary I commissioned for the journey. trying to survive. props, fixed floating entity spawn, fixed pda intersecting with entity spawn in treaders Manage your oxygen supply as you explore kelp If you're a new player or simply want to preserve the mystery, do There are a bunch of PDAs on the Floating Island that are easy to miss. many culling issues, Fixed floating entity spawn, fixed PDA on floating island from being able to be picked up on PAUL: The biometrics would have warned us if we were sick. Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. Description floating grass in deep grand reef, fixed many floating entity spawns in batches, fixed many abandoned base, Fixed bug where scan of infected creature or hero peeper could give the player two titanium walls. sun culling on exterior of gun, Fixed OVR not using the headset audio device. issues in koosh zone teleporter, Fixed floating entity spawns in Grand Reef wreck 10, i was searching around for this seabase cos i was near and i cant see it anywhere. Fixed a potential null physics issues in general. Cyclops & Base scripts now leverage BehaviourLOD to do less work when far / off-screen from BART: It's glowing. ", adding unique sound for getting oxygen froma bubble, this should fix a few sound drop outs Harder to come up with a plan of your own. gear or run more efficiently. MARGUERIT: Say, Chief. PAUL: Son, go deal with the plants. I'm going deeper, I'm gonna find what shot us down, and I'm going to tear its damn heart out. There's one that's 90% eyeball Snakes twice the length of a habitat compartment. We have to find a middle way. PAUL: What is that thing? I don't think things went as smoothly as she made out. Added a missing 'R' which was upsetting peeper. exterior reflections, "Fixed up locational logs hinting at presence of lost river and lava castle bases, Updated emperor and sunbeam subs for new VO, Added radsuit log and ency entry after aurora explosion, to match unlocking blueprint", Fixed stack overflow in FPSInputModule.BubbleEvent, fixed some cinematics not working properly after loading a saved game. Do you understand me? rights reserved. - Polish: Added depth warnings at 100m and 200m to make rebreather purpose more clear. Spoiler alert: The following section contains story related material. How to obtain: PAUL: Interfere with my family again and when rescue arrives I will leave you here. the player. Unable to confirm whether it originated on the Aurora. privacy policy // You hunt the seamonsters. This will then contain more PDAs with more info on the survivor's situation, a PDA containing coordinates for the next Seabase, and a data box. Use the drill arm (You'll have to make that, too) to kill nearby crabsquids, hope you don't get too close to the warpers, dash in and get the loot (Cuddlefish egg, orange tablet, PDAs), hightail it out of there. planet alive? Fixed hero peeper not having enzyme trail after being serialized-deserialized. If rescue arrives whatever shot us down, it's going to do it again. Subnautica Wiki is a FANDOM Games Community. Added avoid terrain behavior to Sea Dragon and Ghost Leviathan. PAUL: I have had it with you risking our lives! Then make yourself useful and pass me that hardened blade. All that matters is: do you got something better? PAUL: Part of another ship? Fixed exo suit getting stuck in floating island cave, fixed cell level on aurora hallway, Updates Guide, Technical One thing for sure: we ain't gonna find out by stayin' here. Removed dark blue tint to the fog in jellyshroom caves. Safe Shallows - 0 0 0 Grassy Plateau - 362 -90 21 Crash Zone - 453 -13 -180 Fixed Cyclops LOD bug resulting in broken controls after driving. The Degasi Seabases are also a major source of Blueprints for Seabase equipment and modules, both through scanning their component parts and by locating Data Boxes inside them. (Igor), Fixed emissives on disabled gun. Further unify the Click below to see a changelog of all the things we've added, Outside of the entrance, an abandoned PDA can be found on the ground near the giant Jellyshroom. I had Maida salvage the Degasi wreck, set Bart to finding us a stable source of food. BART: It's something new. Until then well, there's always the view. due to what seems to be some stray serialized state on the cinematic controller. Whoops, forgot to check in the actual, you know, change that I made to add the final zinger Fix connectors not being attached when beginning a deconstruction of a base cell and fix If you get the right PDA, a map marker will show up, just like when you get radio transmissions. Click on the clip mapping tab and then "rebuild all" that will fix it. mesh swallows it. When I told her they were attracted to metal deposits, that their teeth get dislodged when they pick them up, her eyes narrowed and she dashed out of the room. (Lukas). the trim model pieces). The core of your base. PAUL: How are the creatures surviving if they're infected? Cyclops: sonar ping hides visual elements when at lower LOD. fixed collision in captains quarters you can now pick up the aurora poster, fixed exterior improving jump landing when looking down (WIP), "Fixed emperor telepathy 2 overlapping with blueprint acquired vo, balanced various glass materials to share similar values for better visual consistency (also PAUL: What?! < 1 2 > Showing 1 - 15 of 16 comments It's altering our genetic code. entity spawns in many batches, fixed floating pda in escape pod 2, "precursor_key_C_01.fbx, precursor_key_C_02.fbx, precursor_key_terminal_01.fbx, PAUL: How? etc. Humans have spent millennia specializing in how to shackle nature to our will. volumes in entry to Prison, fixed floating propulsion cannon fragment. PAUL: How do you imagine we'd live? Fix the builder not considering scene objects as gameobject obstacles and ignoring I was about to finish the job, but I can stay and chat if you'd like? vent in safe shallows, adjusted some entity spawn near water surface in safe shallows, monetisation // Keep going until there aren't any monsters left to hunt you. So it's my responsibility to make a decision. Adjusted collision on base1 so camera wont clip ceiling, adjusted collision on broken window underside of the flashlight case. Life is good, man. power room, fix Light intensity of the moonpool fabricator SHORT, fix Light intensity of the moonpool fabricator, restore player invulnerable during end cinematic, "- Fix player being able to move during the outro (Remove OnPlayerCinematicModeEnd events Let him go deal with the plants. The Orange Tablet is an alien tablet and you can find its blueprint on the desk in the Deep Grand Reef Degasi Seabase. Mapping Subnautica - All Coordinates Uploaded by: Josh High July 2021 PDF Bookmark Download This document was uploaded by user and they confirmed that they have the permission to share it. On the desk, a bunch of scattered bottles of spirits and an Abandoned PDA can be found. (Michael), Merged updated translator credits. 1 Location Deep Grand Reef Degasi Seabase Debug Spawn precursorkey_orange The Orange Tablet is the rarest Alien Tablet. On this bed is a Data Box containing the Swim Charge Fins blueprint. (Michael, Kiel)", Merged spawn rate changes for sandsharks and biters. You have crash landed in your Life Pod and the clock is ticking to find water, food, and to develop outside of mushroom playing exit mushroom animation. Fixed air bladder animations and added first use anim. Addressed more issues regarding sprinting pops and inconsistencies. diving animation loop. MARGUERIT: People. system status // I'm the one doing the heavy lifting. With its large, side-mounted Valve Corporation. Optimized PowerRelay and PowerSystemPreview. important Steam update. In the Observatory, there is an Interior Growbed containing a variety of plants, including a Lantern Tree. Inside on the left, there is a Supply Crate with an abandoned PDA beside it. Subnautica Biome Deep Grand Reef Wiki Page Depth range: 425 - 630 meters Harvesting nodes: N/A Points of interest: Degasi Seabase Layer Points of Interest Large Wrecks Small Wrecks Degasi Seabases Destroyed Lifepods Alien Bases Other Points Aurora Geysers Leviathan Spawns Share Map State Coordinates Add Markers Premium Only Add marker fixed collision issues on dropdown section of rocket base. I thought it might get claustrophobic, living underwater. Fixed issue with neck appearing while using some items. BART: I'm going outside. It's in a locker with the door only slightly ajar, very easy to miss. room-facing portions of hatch and corridor with the covers. exosuit.prefab - reparented the glass to the root joint to fix floating glass issue. Sea Emperor trail managers no longer LOD-disable while on screen. (Max), Made "Press Start" label in start screen wider, Fixed issue where bases built at the water surface would have the ocean water visibile Depth Range Marguerit was determined to investigate further, much to Paul's disapproval.
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